Full fathom five thy father lies;
  Of his bones are coral made;
Those are pearls that were his eyes:
  Nothing of him that doth fade
But doth suffer a sea-change
Into something rich and strange.
The Tempest. Act i. Sc. 2

Science:

The ROM Cycle

A Unified Theory of 'Lost' rendered as Coherent Synopsis


"There are no facts, only interpretations."
FRIEDRICH NIETZSCHE 1844 - 1900

"Mankind is poised midway between the gods and the beasts."
PLOTINUS205 - 270 A.D.

ROM, n. formed of 'read only memory'; memory whose contents can be read but cannot be changed.

SECTION I.

GENERAL THEORY
. . . . . . . . . . . . . . . . . . . .
THE ISLAND is natural.
It was discovered and developed in 1953, as an automated manufactory embodying the agenda of wealthy Japanese neo-Imperalists.


In the beginning, a limited crew of developers stayed at the island, super vising construction.
They departed in 1956, when Phase 1 of the designers' goal reached fruition: "Industrial Auto-synthesis."
At this stage, production was completely automatic. The facility continued to develop and evolve its financiers' chief concept independent of human intervention, until, in 1963, the first successful copy walked from the assembly line.
A "humandroid": Carbon-based biological "human simulation," with silicarbon "operating cortex" acting as functionally limited brain and radio-control transciever.
Programmed for infiltration.
This first drone, named Anton DSR (80-38B), was clandestinely delivered to North America, where it successfully integrated itself into American culture -- posing as a naturalized Canadian.
Reconnaissance recovered during this "trial mission" was negligible, but the concept was proven.
Production continued at the island.
Newer models were sent on more important missions.
Then, in 1975, the island's managers faced a serious problem -- a systematic failure in foresight.
The genetic drones were encountering critical difficulty "blending in" once their purposes were achieved; this as a consequence of very limited synthetic brains.
The solution was not unanimous, though it was reluctantly accepted:
The humandroids would go to Korea, to quietly disappear as suburban "expatriates".
With that problem solved, the island's creators were forced to confront the next big issue: What do we do now?
It did not seem mathematically sound to continue populating the world with false genetic simulations -- at least, when they could not integrate seamlessly into society after mission termination.
So, an alternative had to be proposed.
And an alternative was: natural animals.
These simulated creatures could prowl bases and campuses -- to greater effect in domestication -- all the while being perfectly suited for a return to local ethology.
The secret era of the Humandroid was over.
What few remained on the island were permitted to stay; to live out their barely sentient five-century spans.
The auto-synthetic facilities were re-adapted for new anatomies. Now, creatures of many types and taxons ambled in great profusion from the assembly line: everything from the familiar -- cats, dogs, birds; to the obscure -- anoles, rheas, alligators. Polar bears.
In reconnaissance, they enjoyed moderate success. Second gen improvements were soon to be implemented when Shida Nobunatsi, by far the most eccentric and influential of the island's financiers, whimsically re-purposed the facilities to a radical new end.
In the months leading up to his decision, Shida had grown very close to a young mechanical engineer who drafted fantastical "automata of war" in his free time.
In secret, Shida commissioned the engineer to draw up several robots and semi-robots to concretize a nebulous scheme growing in his head.
When the young engineer's drawings were finished, Shida Nobunatsi's new plans for the island had fully and robustly matured.
The rest of the board were baffled by his unwavering insistence, but Shida's logic was simple:
--------- Reconnaissance is *preparation*, isn't it?
How will we get anywhere if all we do is infiltrate? Leverage is good -- when we have something they do not.
Or . . . *when we pose an imminent threat*.
We have the technology. We have the secrecy.
All we require is the resolve.
It can be done without a single Nipponese soul lost -- We will rain MACHINES on their bustling cities.
Machines massive, self-directed and impervious. ---------
So the island was once more re-adapted.
The delicate genetic assemblers were destroyed; immense industrial automatons replaced them on the assembly line.
Smoke billowed, sparks flew.
Piece by piece, the new machines took shape.
And they were gigantic. The smallest stood three stories.
The largest, twelve. They were strangely grotesque, almost Gigerian, as if Nature had evolved their forms through countless, painful revisions.
Some were completely robotic; others only partially so, with bays installed for human operators. These latter looked like mobile weapons platforms, bristling with guns and controls.
As the island's mechanized arsenal steadily accumulated, with a suicidal assault on the United States its intention, the non- renegade board members took emergency action.
Shida Nobunatsi was assassinated on October 12, 1978.
Production at the island was halted, and means of deployment terminated permanently.
The remaining board faced weeks of angst- ridden indecision.
Destroying the island would draw attention. There was only one option: Oblivion.
Incinerate every shred of document relating even vaguely to it, go separate ways about the world, and never, ever mention it again.
And so they did.
Abandoning one of the greatest accomplishments in structural engineering, about two hundred dormant robots, and half a dozen genetic drones ("humandroids"): Agatha YND (80-92L) Cornel LMR (80-45C) Isaac SXQ (80-52M) Gribbin TTW (80-71J) Irving AMO (80-92X) and
Ethan ROM (80-22E) At least, they *thought* the robots were dormant . . .

SECTION II.

EPISODIC ADAPTATION OF THEORY
. . . . . . . . . . . . . . . . . . . .
The plane crash is genuine.
Ethan ROM is the only humandroid close enough to witness it.
When it is clear there are survivors, he very slyly integrates himself into the confusion.
The Korean couple, Jin and Sun, have since the impact been suspicious of the island. Where they lived, stories abounded -- whispered folklore -- that strange, depthless men sometimes re- counted awkward and horrifying pasts, each beginning in the same way . . . on the same island.
Their unexpressed anxieties were confirmed by the abduction of Charlie and Claire.
When Charlie is recovered, Jack can't help but notice Jin and Sun's growing angst. He demands to know what's going on.
Jin, ever stolid and reluctant, remains on the beach.
Sun leads Jack away, determined that *showing* will prove more effective than words.
She's right.
When she brushes away dead undergrowth, revealing the hard, angular edge of a decidedly artifical subterranean structure,
Jack is at once awed and mystified. The whole story is eventually coaxed from Sun.
From her descriptions of the facility, Jack grows deflated very rapidly. He views the situation with even less hope than before.
Sun tries gentle encouragement . . . "Even though the whole facility was automated, I think one of the immutable design parameters was to always include a 'Command Nexus' for human override, the big relay point for all transmitted sensory data." Jack: "Yeah. Great. You want to go looking for it? Go ahead. If anything like that DOES exist, we have no idea where it is." Locke steps into the clearing: "I do."
Jack and Sun exchange glances.
Locke concludes: "I've seen it." An assault plan is formulated. Jack disseminates the strategy: We're breaking into a facility that will tell us where Ethan is. And when we know that, we've found Claire.
The assumption is that if Ethan was one of six, the rest are undoubtedly camped in front of the facility.

Sayid and Locke are put in charge of offensive strategy.
Fifteen men are selected for the attack. Locke conducts a brief training regimen, reading from a use-worn clothbound edition of Sun Tzu's THE ART OF WAR.
Spears are fashioned in the night.
Traps are assembled.
Camouflage* is applied.
The men are ready. Jack, Hurley and Sayid among them.
Sun is at first rejected from the group, but is admitted after confessing a fluency in Japanese -- the language of the folks who built this place.
The siege is initiated at midnight.
Locke leads.
After a long hike over treacherous ground, they eventually reach a slight ridge.
Locke motions for an all-stop.
He peeks his head above the crest, bringing a pair of orphaned opera glasses to his eyes. His unreadable expression does not change as he passes them to Jack.
Over the ridge is a small, circular valley.

At the end farthest from them: an immense concrete entryway.
Locke motions the rest of them to peek silently over the ridge. He's pointing to the small fire burning just before the entryway -- and the five figures crouched motionless around it.
With a simple hand gesture, he has the rest of them drawing out miniature bows. At his signal, they are loaded with blunt-looking arrows.
He carefully lights the end of his walking staff on fire, and one by one the men pass their arrow-tips through the flame, igniting them.
Back in radial formation, he does a brief countdown, ensures aim, and signals "Release!"

The night air is scythed by arcs of burning light. The humandroids below don't have time to react: the arrows strike their camp, and two of them go down with direct hits.
The camp erupts in flame.
It was not difficult to determine the origin of the arrows, and the remaining three humandroids come storming up to the ridge, infuriated.
Locke never misses a beat.
He holds up his hand while the rest sweat, waiting for the EXACT right moment -- And when it's upon them, he signals for the second wave.
As one, the men leap over the crest and descend down the valley's sloped wall -- SCREAMING a horrifying war-chant.
They wield no apparent weapon -- until, just as they are within range of the swiftly approaching humandroids, Locke YELLS the final signal, and everything from wooden spears to mace-balls are swung out from behind -- EACH incorporating at least five of Locke's four hundred** stainless blades. Needless to say, the humandroids meet death gruesomely.

Jack, Locke, Sun and Hurley head for the main entryway.
The others maintain guard just outside it.

It is a massive facility. The main entry is bizarrely gigantic, clearly intended for the passage of huge, ambulant . . . things.
Hurley is the audience's "curiosity," running his fingers across layers of dust and cobwebs, cringing.
The path eventually takes them into near total darkness, only tiny shafts of moonlight illuminating the way ahead.
They pass through cavernous rooms; galleries and reliquaries, filled with ancient, hulking forms -- all indistinct in this low light.
Thankfully, all of the forms appear regularly placed, and dormant.
But they are massive. Three stories at least.
Hurley's pace quickens.
Just as Hurley is about to voice his disquiet, they are suddenly disoriented, standing in a chamber of absolute pitch darkness.
Sun remarks, "We should be close." Locke agrees.
Jack asks them to "feel" for a door. He says the same to Hurley, when he can hear him breathing rapidly.
"Hurley, feel the walls? They're circular.
We're in some kind of transitory chamber; there's a door in here . . . help us find it."
Hurley replies: "Um, guys. . . I don't think we have to find it . . . " There is dread in his voice.
They all turn to see what he sees: Two fist-size dots glowing dull-cherry red.
And now accompanied by a horrifying mechanical growl.
No one can speak or move.
With the groan of straining metal, the dots raise higher, and higher.
Dim, recessed wall-lights flicker on, bathing the mechanical beast in shadowy light.
It is absolutely hideous.
A rusting monstrosity, clearly intended -- in its design -- to horrify and intimidate as well as maim.
But it is very old, and has before this never been used.
So as it tries to lunge forward, a shower of sparks cascade, and with a screech of twisting metal, the aberrant beast collapses into a heap.
The recessed lights stay on.
Nobody can say anything for a solid half minute.
Dust settles.
The silence is broken by Hurley, coughing.
"Um, we're going to turn back now, right?"
Jack: "You bet your sweet a-----" Locke, squinting: "----No. Look there. See?" Jack, Hurley, and Sun do: and sure enough, beyond the heap of scrap, is the depression of a door.
"So that thing was a guardian," Hurley muses.
No one answers.
They're busy at the door -- which doesn't appear to open by conventional means. There's no handle; only a smooth, flat surface made of stone.
Locke, quite accidentally, passes his hand over the direct center of it, and with a heavy grinding noise the door disappears into a chamber wall.
The room beyond BATHES the four in overwhelming light.
They step forward cautiously, eyes adjusting painfully.
The room is full of monitors, hanging from a ceiling drowned in cords and cables.
A pad fitted with strange levers and knobs issues from every monitor, some more elaborately nuanced than others.
Hard embossed into the edges of every monitor are a sequence of Japanese characters. Sun examines them voraciously.
Jack: "What is this place?"
Locke: "It looks like a control center."
The unspoken question is, "But for what?"
Hurley: "Whatever's powering these must be powering that French lady's signal."
No one answers.
The stone door slides closed.
Sun says, agitated: "I found Ethan's console!"
Everyone rushes over.
Locke: "How do you know it's his?"
Sun: "See this ideogram? It means, 'ROM,
Ethan -- 80-22E, Type: Humandroid.'"
Locke: "All I see are schematics."
Sun: "Yes, I think we have to cycle through the input data to find his visio frequency."
She plays with the controls, each time evoking a storm of pixels on the display. Finally they blossom into a continuous, moving image: Ethan's sight.
It's a strange picture.
He's somewhere at a river, deep in the jungle, collecting water and casting glances backward over his shoulder -- toward a far away point of light.
Jack: "What's he doing?"
The response is "Shh!"
Ethan turns around, away from the river, walking toward the light.
When he reaches it, it's a clearing -- with a bonfire going in the center.
It's very hard to see anything beyond the fire.
He makes his way around the fire and -- THERE! They can see Claire!
She's bound to saplings with rope, an upright position.
The thought is: she doesn't look alive . . .
But Ethan brings his container of water up, to her lips, and she jitters. Then drinks.
There is a brief moment of celebration, but it is quickly squelched by the urgency to discover WHERE, exactly, Ethan is. Sun scans the data . . .
Hurley says, "Uh . . . Sun?"
Jack, not looking: "Not now, Hurley."
Hurley: "No, um, Sun?"
Sun -- slightly frustrated: "Yes?"
"Um, what does this symbol mean?"
He's pointing to a RED glyph printed in bold on the bottom of a large monitor.
Sun: "It's strange. Something close to, 'The Invincible Tyrant.' Hard to make out."
Hurley: "Oh. Oh. . . Because look at the screen."
The screen is large, and displayed colorfully

on it is the visual perspective of something very large. And very high off the ground. And . . . Following the exact path they took to get here.
Cresting the ridge.
Ambling down the steep slope.
Shredding the thirteen guards with ease. Jack, Locke, Hurley and Sun exchange horrified glances. The room trembles now with the giant thing's approach.
Jack: "There's no way something that big could get in here."
Locke: "Not through that door. But maybe it knows a different way."
They all look about suddenly, searching.
And with mounting dread, notice all too late that the cavernous control room does not "end" on the opposite side, but continues on a few yards and banks sharply right, perhaps stretching from there into another massive entry corridor. On the monitor, the thing has reached the entry way they took to get in.
Jack says, "This is a control center, right?
Shouldn't we be able to manipulate that thing however we want?"
Locke: "That should be correct. Just a matter of figuring out the controls."
Hurley: "Um, you think we oughta do that, now?"
Sun busies herself furiously with the task.
Meanwhile Jack asks Locke, frankly: "Could that thing be . . . "
Locke: "Yes. I've seen him."
Suddenly, Hurley: "Um! Guys!" On the monitor, twin beams of fire-red light penetrate the darkness of the empty corridors, storming furiously forward, increasing in speed.
Sun: "Almost . . . got it . . . "
There is now a very audible SMASHING noise, like giant pistons in a steam engine . . . the beast, drawing nearer . . .
Hurley: "I think we better---!" FZZZZZZPT!! An electrical EXPLOSION. Circuits fry.
Every lightsource is killed.
They are cast in utter, impenetrable darkness, and worse: utter, impenetrable silence.
Now there is agitated whispering.
Jack has matches.
He struggles to light one.
Manages to strike one on his belt.
It illuminates very little. He brings it around in a wide circle, breathing heavily, perspiring, and apparently relieved that he doesn't see anything unusual -- WHEN:

SUN'S PALE, DEAD BODY SPILLS ACROSS HIS LEGS FROM SOME GREAT HEIGHT.
He HOLDS UP THE MATCH, AND IN ITS HARSH FLARE A HIDEOUS, GROTESQUE ROBOT MONSTER IS REVEALED:
HISSING, GLISTENING SEMI-BIOLOGICAL MECHANICS, DEEP EMBER-EYES SMOLDERING. BLOOD DRENCHES ITS HORRIFYING, SERRATED JAW, AS IT LUNGES FORWARD TO SCREAM --
AN UNFORGETTABLE SOUND: LIKE DYING DINOSAURS SIMULTANEOUSLY BLOWING A CONCH SHELL AND BLARING A FOG HORN. The match extinguishes on IMMUTABLE BLACKNESS.
. . . . . . . . . . . . . . . . . . . .
*orphaned make-up kits ("compacts") blended wit dirt and crushed leaves. **assumes Charlie's comments weren't hyperbolic.

Reactions